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Back to work!

Work on A Thug's Ascension  was slowed down from November 2019 to March 2020 because of some important examinations, but those exams just ended yesterday, and now we're back to work! Now that the exams have ended, we just got a three-month break from school! We can use this time to work on A Thug's Ascension  and develop a ton of new content before the game enters beta phase! During this break (March 19 to June 20), we'll work on the game for 6 to 12 hours a day. After the break (from June 21), we'll work for 2 hours on school days and 4 hours on weekends. We'll be working to enter beta phase in Q3/Q4 2020, hopefully by August. A closed beta will be released for external playtesting, which will be followed by a beta gameplay trailer! Let's get the game out on Steam by 2022!

Discussing Alpha Gameplay with Playtesters

On the 31st of July, the first alpha build was readied. After some heavy QA testing by Diwangshu and Aditya, the alpha was distributed among some external playtesters we selected. So we sat down with our playtesters and discussed about their experience with the game! Here's what we talked about with two of them. LightVelox Aditya: Hello LightVelox! Today we're gonna be discussing your experience with the A Thug's Ascension - Alpha! Let's begin! LightVelox: Well, being able to move diagonally would be cool. It makes you move left if you go W+A and right if W+D. Aditya: Noted. Except that, is the movement alright? LightVelox: It has a small problem. When you stop moving (left, right or backwards), he moves a tiny bit more, like he's slipping. Aditya: Yeah, I know about that one. Anything else? Like does it feel frustrating to move or anything? LightVelox: Kinda, sometimes when you follow someone or run at something, you take a bit more time th...

Alpha released!

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The alpha of A Thug's Ascension  has been released to our closed group of external playtesters! Here's the itch.io page and the official webpage . Here's the official Alpha Reveal Video . It reveals the early work-in-progress gameplay of the title, featuring open world exploration, combat, driving, quests, side quests, character progression and helicopters! We at Moonwalk are looking to exit alpha and enter beta phase within one year from now (now = July 31, 2019). Beta means no more placeholder graphics, more SFX, VFX, more details, more animations, better U.I. and fancy stuff we can't afford right now like reload SFX/animation and recoil! We have selected a playtesting squad for testing the alpha and reporting bugs and stuff: LightVelox mefsh TehGM Loading... williamristorp This playtesting squad is headed by our 3D artist, Diwangshu Kakoty, who's also the QA lead. Remember the guys above have no connection with Moonwalk Entertainment an...

Prototype Review

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It has been 2 weeks since the A Thug's Ascension prototype release on March 28 this year. We managed to give away 17 out of our max 20 keys (which is good) and got some honest feedback from our playtesters. So there are 3 keys remaining right now... join our Discord server  to get one if you want to play the game too. We now analyze the feedback and decide whether to continue with A.T.A. or not. Here is a list of the most helpful given reviews. Feedback This is a list of some of the important feedback messages posted by our playtesters in the Moonwalk Entertainment Discord server. Oriki Ofcourse there were a lot of bugs and problems in the games, as it's a prototype after all. But was the game fun? Yes, to an extent. The reward at the end didn't feel like it had any meaning, maybe create those gang initiations as a result of bounties or something like that, either way, I felt the objective requires more meaning, and the fights between gangs and the general should...

Prototype Release!

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The wait is over, people! The prototype of  A Thug's Ascension , our open world game, has been finally released! Now everyone who wants can play the game, and give us direct feedback! A Thug's Ascension has now been released as a closed prototype on itch.io under the itch.io refinery program. All those who have registered as external playtesters in our Discord server will receive a key using which they can get the game. You can join the Moonwalk Entertainment Discord server to register as a playtester before we run out of keys if you want to play the game. Playtesters will be able to give direct feedback to us, which we will compile after 2 weeks, after which we'll look into what is to be done with the project, that is, whether to continue with it or not. Remember that the prototype is an extremely early version of the game and we are years away from the final release (on Steam). For the prototype we have given foremost attention to gameplay, and art has been, to...